Sunday, May 17, 2020

Video Games Video Game Addiction - 2135 Words

Xiaomin Tong Professor Rebecca Gray Writing 39C 30 April 15 Video Games Addiction in Asia For the past decades, video games have been accessible to varied kinds of groups all over the world, which are from children to adults. Meanwhile, problems of online games addiction are arising particularly rapid and evident, especially in Asia. According to the news â€Å"Gaming Addiction On the Rise in Asia† by Paul Gaita, nearly 1.2 billion out of 84 million of world wide online gamers are Asians, which has led Asia to be the chief of video game addiction. (Gaita) Also, Andrei Dinu, an author at Lerablog, points out that even though Asia is at the technological cutting-edge, it unluckily becomes the boss of video game addiction. (Dinu) With this fast growth of video gaming popularity, the public has voiced their concerns. For example, Mary Schlimme, in her research paper, she declared, â€Å"All addictions can be dangerous and harmful to the addicted person and others around him; however, video game addiction can be particularly detrimental to children.† (Schlimme) In other words, computer games indulgence hurts people with no boundary, but especially to children. Even though a lot of researchers put forward their argument that violent video games could release one’s desire for acting violently, there is an increasing number of evidence proving that excessively playing video games can lead to a higher level of poor physical health and aggressive behavior on teens and pre-teens. 1. HistoryShow MoreRelatedFighting Video Games Addiction : Video Game Addiction3184 Words   |  13 PagesRunning Head: FIGHTING VIDEO GAME ADDICTION 1 FIGHTING VIDEO GAME ADDICTION 11 Fighting Video Game Addiction Gabriel Rosario Baker College When parental neglect ends up being the cause of death for a child, it seems like the whole news cycle starts. Whether it s a mother or father leaving an infant or toddler strapped inside a car on a hot day, or a child who sits day after day while her parents getRead MoreVideo Addiction : Video Game Addiction1845 Words   |  8 PagesVideo Game Addiction Video game addiction is just like any other addiction in the world! Though it might not be as deadly or destructive to the body as smoking or drinking alcohol, it can be just as dangerous. According to psychiatrist Michael Brody, MD, a definition of addiction would be: 1. The person needs more and more of a substance or behavior to keep him going. 2. If the person does not get more of the substance or behavior, he becomes irritable and miserable (Bakker) According to the definitionRead MoreVideo Game Addiction524 Words   |  2 Pagesperson thinks of an addiction, substances come to mind: drugs and alcohol. Doctors are now realizing and recognizing behaviors as addictive also. The criteria descriptions are almost mirrored with those of a substance addiction and Kimberly Young, PsD, clinical director of the Center for On-Line Addiction says compulsive gaming meets these criteria. Severe withdrawal symptoms are prevalent with those who are addicted; they can become violent, or depressed (Rauh, 2006). Video gaming is a $66 billionRead MoreThe Causes Of Video Game Addiction In Video Games1497 Words   |  6 PagesMany people of our generation like to play video games in some point of their life, whether it is Pokà ©mon Go, Candy Crush, Flappy Bird, Mario, Sonic, Call of Duty, Minecraft, or Skyrim. Over the past few decades of their existence, video games have been a major form of entertainment. As time goes by video games improve in graphics, sound, and storyline. It’s only natural that people would become more and more immersed in them, and Many gamers will claim that videogames are not addictive, and evenRead MoreThe Addiction Of Video Games951 Words   |  4 PagesAddiction to Video Games A few months ago, my son asked for a tablet which we bought it for his birthday. It was a good idea back then, since he never had one before and it was his birthday. My only thought was to make my son happy in rewards of his good work at school, but later it become a problem. I was scared of seeing my son playing video games! I started noticing that he was acting different. And many times he wanted to be playing these video games while we were eating or visiting relativesRead MoreVideo Game Addiction Essay970 Words   |  4 Pagesabout video game addiction. Life is full of many stages and milestones that everyone must encounter one of the largest and most important ones is the teenage stage of people’s life. During our teen years we usually figure out who we are and who we want to be. Do you want to be the gamer who stays home all day and play video games or go out with friends? Some people would rather spend a beautiful weekend inside playing video games instead of going o ut. Just like most other things video games can affectRead MoreEffects Of Video Game Addiction1887 Words   |  8 PagesAlmost everyone has played a video game at least once in their life. The people who play them on a normal basis though, probably only spend an hour or two doing so per day. However, there are people who are affected by video game addiction and do not know it. The DSM-V (Diagnostic and Statistical Manual of Mental Disorders) does not even consider video game addiction to be a real problem. But, video game addiction is, in fact, a real phenomenon and it is a direct cause of health and social problemsRead MoreA Video Game Addiction is Still an Addiction1582 Words   |  7 PagesA video game addiction is just like any other addiction. These addicts seek stimulus from their subjects and cannot refrain from it. It impedes on their daily lives, interrupts their way of logic, and has no real benefits. The major reason why addictions begin is because it helps them cope w ith their emotions. For them, it’s another world that is immersive and engaging to the point that they are entranced by it. Video games and the Internet provide a plethora of communities and people to meet. SinceRead MoreVideo Game Addiction Essay710 Words   |  3 PagesVideo game addiction has always been the main topic of controversies recently due to its impact on the young generation. In spite of the fact that it helps us to enjoy ourselves during recess and economically contributes to several countries’ income, its negative affects towards children and teenagers and so on, need our consideration. Merely in 2001, people in the US spent roughly 9.8 billions dollars on video game and this number increasingly enlarges in time. Besides, people who overplay thoseRead More Video Game Addiction Essay3908 Words   |  16 Pages The controversial topic of video game addiction is what I have decided to focus my multi-genre research project on. Although a multitude of people do not even know of the existence of such a problem in todays society, I can assure you that this is becoming an increasingly greater problem effecting people around the world of all ages. Through my multi-genre project, I intend on proving the uselessness and detrimental qualities of playing video games, and I am going to explore some healthy

Wednesday, May 6, 2020

Countrywide Financial Subprime Meltdown Ethics Mandi Hash

Countrywide Financial: Subprime Meltdown Ethics Countrywide Financial: Subprime Meltdown Ethics Mandi Hash Acct 430 81E – Krupka, Joseph Abstract â€Å"Not long ago, Countrywide Financial seemed to have everything going for it. Cofounded by Angelo Mozilo in 1969, by the early 2000s it had become the largest provider of home loans in the United States. At that time one in six U.S. loans originated with Countrywide. In 1993 its loan transactions reached the $1 trillion mark. Additionally, it was the primary provider of home loans to minorities in the United States and had lowered the barriers of homeownership for lower-income individuals. Countrywide also offered loan closing, capital market, insurance, and banking services to its†¦show more content†¦Many of the baby boomers started selling their houses to fund their retirement. Disposable income was becoming nonexistent. Despite all of these warning signs financial institutions kept on making risky loans, such as the subprime loans, and builders kept on building more houses for profit. The end result was a surplus of housing and no consumers able to afford it. Banks were forced to start foreclosing on houses when the consumers stopped paying their mortgages. Foreclosure rates were skyrocketing, causing investors and borrowers to feel the full effect of the risks of the subprime loans. The surmounting number of mortgage defaults and investors pulling out of their mortgage-backed securities caused a string of bank and financial institution failures. These failures were felt world-wide, as billions of dollars were lost. Many of the larger financial institutions required government assistance to stay afloat. In just over a year Countrywide depreciated and absorbed $21 billion in losses. Eight billion in subprime loans has a seven percent delinquency rate, as well as the foreclosure rate on the loans doubled. Countrywide laid off twenty percent of its employees. When Is Making A Subprime Loan An Ethical Thing To Do? When making a subprime loan it is the responsibility of the lender to discern whether the loan is a good risk for the borrower and the lender. If the loan is going to be a poor risk to the borrower

The Economic Discourse Community For Business, Society And Environment Essay Example For Students

The Economic Discourse Community For Business, Society And Environment Essay The economic discourse community can be loosely identified as a set of shared values and knowledge in the field of economics. Different from other writings, economic discourse community usually include some technical economic terms and visual information, i.e. diagrams, tables and charts, etc. Each writing piece has its intended audience, and economists’ writing is no exception. Economists’ writing is usually targeted at economic majors or practitioners in the field of economics. Economic discourse community helps its intended readers to pick up information efficiently and effectively. Cooperated with partners and leaders in the field of supply chains and transport, the World Economic Forum’s Global Agenda Council on the Future of Logistics and Transportation started to conduct research on the supply chain. The report â€Å"Beyond Supply Chains Empowering Responsible Value Chains† analyses the impact that supply chain practices has brought to business, society and environment, and explores the issue how shared value can be made through better supply chain decisions. The report identifies â€Å"a set of 31 proven supply chain practices which provide companies with a blueprint of where they can gain both commercial and socio-environmental advantage (both environment and local economic development)—driving a triple advantage† (). In addition, the report â€Å"provides a framework for evaluating the potential value at stake behind each of these practices, and an implementation framework for†¦